Which term refers to a deformable polygonal object used to build models that has more than three sides?

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Multiple Choice

Which term refers to a deformable polygonal object used to build models that has more than three sides?

Explanation:
In polygonal modeling, you want an object that can be freely deformed by editing its underlying geometry to create complex shapes with many sides. The term that fits this exactly is Editable Poly. It represents a deformable polygonal object in which you can work at sub-object levels—vertices, edges, faces, and elements—to sculpt models that include faces with more than three sides. A single Face or Polygon is just one piece of a mesh, not the editable object used to build whole models. Attenuation and frame rate deal with lighting falloff and animation timing, which aren’t related to the geometry you’re editing. So the best term for a deformable polygonal object used to build models with more than three sides is Editable Poly.

In polygonal modeling, you want an object that can be freely deformed by editing its underlying geometry to create complex shapes with many sides. The term that fits this exactly is Editable Poly. It represents a deformable polygonal object in which you can work at sub-object levels—vertices, edges, faces, and elements—to sculpt models that include faces with more than three sides. A single Face or Polygon is just one piece of a mesh, not the editable object used to build whole models. Attenuation and frame rate deal with lighting falloff and animation timing, which aren’t related to the geometry you’re editing. So the best term for a deformable polygonal object used to build models with more than three sides is Editable Poly.

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